000 | 00642 a2200289 4500 | ||
---|---|---|---|
001 | 68616 | ||
020 | _a0-471-12326-952 | ||
041 | _aeng | ||
080 | _a793.7:681.3.06(C++) Hoo | ||
245 | _aBuilding a 3D game engine in C++ | ||
250 | _a | ||
260 | _a | ||
260 | _bNew York : John Wiley, 1995 | ||
260 | _c1995 | ||
300 | _axxv,421 p. | ||
300 | _c23.5 cm + 1 disk | ||
490 | _a | ||
100 | _aHook, Brian | ||
700 | _a | ||
650 | _a | ||
650 | _aC++(Computer program language) | ||
650 | _aComputer games | ||
650 | _aThree dimensional display systems | ||
650 | _aComputer graphics | ||
942 | _cBK | ||
942 | _2UDC | ||
999 |
_c53514 _d53514 |