000 | 00930nam a2200253Ia 4500 | ||
---|---|---|---|
003 | OSt | ||
005 | 20221223171735.0 | ||
008 | 211118s9999 xx 000 0 und d | ||
020 | _a978-1-68173-645-7 | ||
040 | _cIITB | ||
041 | _aeng | ||
245 | 0 | _aGeneral video game artificial intelligence (e-book) | |
260 |
_aSan Rafael _bMorgan and Claypool / _bIEEE Press / _bSpringer _c2020 |
||
440 |
_aSynthesis lectures on games and computational intelligence _922583 |
||
500 | _aIEEE Morgan and Claypool Computer and Information Science (CIS) collection | ||
650 |
_aComputer games _926677 |
||
650 | 0 |
_95168 _aVideo games _xDesign |
|
650 | 0 |
_91495 _aArtificial Intelligence (AI) |
|
650 | 0 |
_923259 _aReinforcement learning |
|
650 | 0 |
_925938 _aProcedural content generation |
|
700 |
_aLiebana, Diego Perez… [et al.] _eAuthor _922769 |
||
856 | _uhttps://ieeexplore.ieee.org/document/8866867 | ||
942 |
_cEB _2udc |
||
999 |
_c278827 _d278827 |