000 | 00945nam a2200253Ia 4500 | ||
---|---|---|---|
003 | OSt | ||
005 | 20221223171622.0 | ||
008 | 211118s9999 xx 000 0 und d | ||
020 | _a978-1-68173-753-9 | ||
040 | _cIITB | ||
041 | _aeng | ||
100 |
_aAslam, Hamna _922767 _eAuthor |
||
245 | 0 | _aAffordance theory in game design : a guide toward understanding players (e-book) | |
260 |
_aSan Rafael _bMorgan and Claypool / _bIEEE Press / _bSpringer _c2020 |
||
440 |
_aSynthesis lectures on games and computational intelligence _922583 |
||
500 | _aIEEE Morgan and Claypool Computer and Information Science (CIS) collection | ||
650 | 0 |
_910062 _aGames _xPsychological aspects |
|
650 |
_aPerception _926676 |
||
650 | 0 |
_92479 _aHuman Computer Interaction (HCI) |
|
650 | 0 |
_925037 _aUser experience |
|
700 |
_aBrown, Joseph Alexander _eAuthor _922768 |
||
856 | _uhttps://ieeexplore.ieee.org/document/9050690 | ||
942 |
_cEB _2udc |
||
999 |
_c278826 _d278826 |