000 | 01015nam a2200265Ia 4500 | ||
---|---|---|---|
003 | OSt | ||
005 | 20221221101228.0 | ||
008 | 211118s9999 xx 000 0 und d | ||
020 | _a978-1-62705-829-2 | ||
040 | _cIITB | ||
041 | _aeng | ||
245 | 0 | _aVirtual crowds : steps toward behavioral realism (e-book) | |
260 |
_aSan Rafael _bMorgan and Claypool / _bIEEE Press / _bSpringer _c2016 |
||
440 |
_aSynthesis lectures on visual computing : computer graphics, animation, computational photography and imaging _919879 |
||
500 | _aIEEE Morgan and Claypool Computer and Information Science (CIS) collection | ||
650 | 0 |
_923258 _aIntelligent agents (Computer software) |
|
650 | 0 |
_91645 _aComputer graphics |
|
650 | 0 |
_923399 _aCrowd simulation |
|
650 | 0 |
_99355 _aComputer animation |
|
650 | 0 |
_925084 _aNavigation |
|
650 | 0 |
_925127 _aDigital storytelling |
|
700 |
_aKapadia, Mubbasir... [et al.] _eAuthor _922551 |
||
856 | _uhttps://ieeexplore.ieee.org/document/7347033 | ||
942 |
_cEB _2udc |
||
999 |
_c278662 _d278662 |