000 | 01087 a2200253 4500 | ||
---|---|---|---|
001 | 332048 | ||
003 | OSt | ||
005 | 20240814105025.0 | ||
008 | 240814b |||||||| |||| 00| 0 eng d | ||
020 | _a978-3-642-23456-9 | ||
040 | _cIITB | ||
041 | _aeng | ||
245 | _aEdutainment technologies : educational games and virtual reality/augmented reality applications : 6th international conference on E-learning and games, edutainment : proceedings, Taipei, Taiwan, Sept. 2011 (e-book) | ||
260 |
_aBerlin _bSpringer _c2011 |
||
440 |
_922935 _aLecture Notes in Computer Science (LNCS) _vv.6872 |
||
440 |
_944994 _aLNCS sublibrary : SL 3 – Information systems and applications, incl. internet/web, and HCI |
||
650 | 0 |
_aComputer science and engineering _97673 |
|
650 | 0 |
_aActive learning _vCongresses _952384 |
|
650 | 0 |
_aComputer _xassisted instruction _vCongresses _948218 |
|
650 | 0 |
_aEducational games _vCongresses _952386 |
|
700 |
_aChang, Maiga ...[et al.] _eEditor _958223 |
||
856 | _uhttps://link.springer.com/book/10.1007/978-3-642-23456-9 | ||
942 |
_cEB _2udc |
||
999 |
_c176324 _d176323 |