000 01087 a2200253 4500
001 332048
003 OSt
005 20240814105025.0
008 240814b |||||||| |||| 00| 0 eng d
020 _a978-3-642-23456-9
040 _cIITB
041 _aeng
245 _aEdutainment technologies : educational games and virtual reality/augmented reality applications : 6th international conference on E-learning and games, edutainment : proceedings, Taipei, Taiwan, Sept. 2011 (e-book)
260 _aBerlin
_bSpringer
_c2011
440 _922935
_aLecture Notes in Computer Science (LNCS)
_vv.6872
440 _944994
_aLNCS sublibrary : SL 3 – Information systems and applications, incl. internet/web, and HCI
650 0 _aComputer science and engineering
_97673
650 0 _aActive learning
_vCongresses
_952384
650 0 _aComputer
_xassisted instruction
_vCongresses
_948218
650 0 _aEducational games
_vCongresses
_952386
700 _aChang, Maiga ...[et al.]
_eEditor
_958223
856 _uhttps://link.springer.com/book/10.1007/978-3-642-23456-9
942 _cEB
_2udc
999 _c176324
_d176323