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Computer vision, models and inspection

by Marshall, A.D | Martin, R.R | .

Series: Edition: Language: English Publication details: ; Singapore : World Scientific, 1992 ; 1992Availability: Items available for loan: 1 Call number: 621.385.832:681.3 Mar.

Graphics in the third dimension / edited by Ken and Leigh Cato

by | .

Series: Edition: Language: English Publication details: ; Tokyo : Graphic-Sha Pub., 1992 ; 1992Availability: Items available for loan: 1 Call number: 7.05 Gra.

Machine vision for three-dimensional scenes / edited by Herbert Freeman

by | .

Series: Edition: Language: English Publication details: ; Boston : Academic Press, 1990 ; 1990Availability: Items available for loan: 1 Call number: 621.385.832:681.3 Mac.

Principles of three-dimensional computer animation : modeling, rendering and animating with 3D computer graphics

by O'Rourke, Michael | .

Series: Edition: 3rd ed Language: English Publication details: New York ; W.W. Norton ; 2003Availability: Items available for loan: 1 Call number: 778.8:681.3O'Ro.

3D CAD : principles and applications / edited by H. Toriya and H. Chiyokura ; translated from the Japanese by Hiromi Yaguchi

by | .

Series: Edition: Language: English Publication details: ; Berlin : Springer-Verlag, 1993 ; 1993Availability: Items available for loan: 1 Call number: 621.385.832:681.3 Tor.

Fast algorithms for 3D-graphics

by Glaeser, Georg | .

Series: Edition: Language: English Publication details: ; New York : Springer-Verlag, 1994 ; 1994Availability: Items available for loan: 1 Call number: 621.385.832:681.3.06 Gla.

Introductory techniques for 3-D computer vision

by Trucco, Emanuele | Verri, Alessandro | .

Series: Edition: Language: English Publication details: New Jersey ; Prentice Hall ; 1998Availability: Items available for loan: 2 Call number: 621.385.832:681.3Tru(2), ...

Interpretation of three-dimensional seismic data

by Brown, Alistair R | .

Series: Edition: 3rd ed Language: English Publication details: ; Tulsa : AAPG, 1991 ; 1991Availability: Not available: Checked out (1).

Building a 3D game engine in C++

by Hook, Brian | .

Series: Edition: Language: English Publication details: ; New York : John Wiley, 1995 ; 1995Availability: Items available for loan: 1 Call number: 793.7:681.3.06(C++) Hoo.

3-D graphics programming with openGL

by Walnum, Clayton | .

Series: Edition: Language: English Publication details: Indianapolis ; QUE Corporation ; 1995Availability: Not available: Checked out (1).

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