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Computer vision, models and inspection by Marshall, A.D | Martin, R.R | . Series: Edition: Language: English Publication details: ; Singapore : World Scientific, 1992 ; 1992Availability: Items available for loan: 1 Call number: 621.385.832:681.3 Mar.
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Fast algorithms for 3D-graphics by Glaeser, Georg | . Series: Edition: Language: English Publication details: ; New York : Springer-Verlag, 1994 ; 1994Availability: Items available for loan: 1 Call number: 621.385.832:681.3.06 Gla.
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Introductory techniques for 3-D computer vision by Trucco, Emanuele | Verri, Alessandro | . Series: Edition: Language: English Publication details: New Jersey ; Prentice Hall ; 1998Availability: Items available for loan: 2 Call number: 621.385.832:681.3Tru(2), ...
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Building a 3D game engine in C++ by Hook, Brian | . Series: Edition: Language: English Publication details: ; New York : John Wiley, 1995 ; 1995Availability: Items available for loan: 1 Call number: 793.7:681.3.06(C++) Hoo.
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3-D graphics programming with openGL by Walnum, Clayton | . Series: Edition: Language: English Publication details: Indianapolis ; QUE Corporation ; 1995Availability: Not available: Checked out (1).
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