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Starting out with games and graphics in C++ (e-book)

by Gaddis, Tony [Author].

Language: English Publication details: New Delhi Addison-Wesley / Pearson Education 2010Online access: Click here to access online Availability: Items available for reference: Online (1) .

Starting out with C++ : from control structures through objects (e-book)

by Gaddis, Tony [Author].

Edition: 6th ed Language: English Publication details: Boston Addison-Wesley / Pearson Education 2009Online access: Click here to access online Availability: Items available for reference: Online (1) .

Playful design : creating game experiences in everyday interfaces

by Ferrara, John.

Language: English Publication details: Brooklyn Rosenfeld 2012Availability: Items available for loan: 1 Call number: 794:681.3 Fer.

Learn to implement games with code

by Quick, John M.

Language: English Publication details: Boca Raton CRC Press/Taylor and Francis 2017Availability: Items available for loan: 1 Call number: 793.7:681.3 Qui.

3d game textures : create professional game art using photoshop

by Ahearn, Luke.

Edition: 4th Language: English Publication details: Boca Raton CRC Press/Taylor and Francis 2016Availability: Items available for loan: 1 Call number: 793.7:681.3 Ahe.

Game audio programming : principles and practices

by Somberg, Guy [Editor].

Language: English Publication details: Boca Raton CRC Press/Taylor and Francis 2017Availability: Items available for loan: 1 Call number: 793.7:681.3 Gam.

Game programming for artists

by Huntley, Jarryd | Brady, Hanna [Author].

Language: English Publication details: Boca Raton CRC Press/Taylor and Francis 2018Availability: Items available for loan: 1 Call number: 681.3.06:7.07 Hun.

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